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https://github.com/godotengine/godot.git
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caea551d41
We often hit "Too Many Requests" errors when uploading the cache with `actions/cache` because there's a limit of 10 GB every 5 minutes, and we can easily go over it when we amend or merge several PRs in a short timespan. This will make the CI artifacts less useful for debugging crashes but there's no real way around this.
121 lines
4.0 KiB
YAML
121 lines
4.0 KiB
YAML
name: 🏁 Windows Builds
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on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 3072
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jobs:
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windows-editor:
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# Windows 10 with latest image
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runs-on: "windows-latest"
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# Windows Editor - checkout with the plugin
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name: Editor (target=release_debug, tools=yes, tests=yes)
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steps:
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- uses: actions/checkout@v2
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# Upload cache on completion and check it out now
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# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
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- name: Load .scons_cache directory
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id: windows-editor-cache
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uses: actions/cache@v2
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with:
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path: /.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons pywin32
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python --version
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scons --version
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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env:
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SCONS_CACHE: /.scons_cache/
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run: |
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scons tools=yes tests=yes target=release_debug
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ls -l bin/
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# Execute unit tests for the editor
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- name: Unit Tests
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run: |
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./bin/godot.windows.opt.tools.64.exe --test
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ github.job }}
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path: bin/*
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retention-days: 14
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windows-template:
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runs-on: "windows-latest"
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name: Template (target=release, tools=no)
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steps:
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- uses: actions/checkout@v2
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# Upload cache on completion and check it out now
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# Editing this is pretty dangerous for Windows since it can break and needs to be properly tested with a fresh cache.
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- name: Load .scons_cache directory
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id: windows-template-cache
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uses: RevoluPowered/cache@v2.1
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with:
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path: /.scons_cache/
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key: ${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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restore-keys: |
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{github.job}}-${{env.GODOT_BASE_BRANCH}}
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v2
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# You can test your matrix by printing the current Python version
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons pywin32
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python --version
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scons --version
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- name: Compilation
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env:
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SCONS_CACHE: /.scons_cache/
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run: |
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scons target=release tools=no
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ls -l bin/
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- uses: actions/upload-artifact@v2
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with:
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name: ${{ github.job }}
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path: bin/*
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retention-days: 14
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