godot/core
2016-11-09 23:55:06 -03:00
..
bind Fixed bug in make_dir_recursive, closes #6016 2016-08-08 18:21:06 -03:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
math all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
os 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
allocators.h
array.cpp (Array) pop_front, pop_back return values 2016-09-11 17:37:21 +02:00
array.h (Array) pop_front, pop_back return values 2016-09-11 17:37:21 +02:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dictionary.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dvector.cpp
dvector.h Added slicing operation to DVector via DVector.subarray(int start,int end) method. 2016-07-23 12:52:41 -07:00
error_list.h
error_macros.cpp
error_macros.h 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
event_queue.cpp Fix style bug in event queue 2016-06-28 08:00:33 +02:00
event_queue.h
func_ref.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h
globals.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
globals.h Several all around fixes to visual scripting (in the process of creating demos) 2016-08-28 20:59:01 -03:00
hash_map.h
hashfuncs.h
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image_quantize.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
image.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
image.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
input_map.cpp Fix input action pressed state not changing for quick joystick movements. 2016-09-15 19:30:35 +02:00
input_map.h Fix input action pressed state not changing for quick joystick movements. 2016-09-15 19:30:35 +02:00
int_types.h
list.h
make_binders.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
map.h
message_queue.cpp fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
message_queue.h
method_bind.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
method_bind.h Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
method_ptrcall.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
object_type_db.cpp Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
object_type_db.h Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
object.cpp Throw error when trying to emit a non-existing signal. 2016-09-25 19:26:01 +02:00
object.h More visual script work 2016-08-25 17:45:20 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
path_db.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
path_remap.h
pool_allocator.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
pool_allocator.h
print_string.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
print_string.h
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
reference.h changed way to return reference 2016-06-24 20:06:07 -03:00
register_core_types.cpp PCKPacker: moved from tools into core, fixes #4129 2016-10-01 22:07:07 +02:00
register_core_types.h
resource.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
resource.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
rid.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
rid.h Everything returning to normal in 3D, still a long way to go 2016-10-19 11:14:41 -03:00
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_local.h First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_remote.cpp Merge pull request #6479 from RandomShaper/improve-debug-focus 2016-10-03 11:36:01 +02:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp More visual script work 2016-08-25 17:45:20 -03:00
script_language.h Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
SCsub
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp -High Level protocol optimization (should be smaller) 2016-08-22 01:19:24 -03:00
string_db.h
translation.cpp i18n: Update list of supported locales based off glibc 2016-09-01 23:56:59 +02:00
translation.h Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
typedefs.h Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
undo_redo.h Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
ustring.cpp Merge pull request #6650 from volzhs/resource-path 2016-10-03 12:00:22 +02:00
ustring.h Fix typo for word_wrap 2016-09-30 03:28:05 +09:00
variant_call.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp fix string iterator 2016-08-26 10:42:01 +03:00
variant_parser.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant.cpp Reverted printable null object, seems to cause bugs around and not sure why. 2016-08-06 20:13:27 -03:00
variant.h Basic type constants for visual script 2016-09-02 02:13:12 -03:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h
vset.h