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bind
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Fixed bug in make_dir_recursive, closes #6016
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2016-08-08 18:21:06 -03:00 |
helper
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
io
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
math
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
os
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
allocators.h
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array.cpp
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(Array) pop_front, pop_back return values
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2016-09-11 17:37:21 +02:00 |
array.h
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(Array) pop_front, pop_back return values
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2016-09-11 17:37:21 +02:00 |
color.cpp
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color.h
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command_queue_mt.cpp
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command_queue_mt.h
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Add texture region support for stylebox render
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2016-06-05 00:45:53 +08:00 |
compressed_translation.cpp
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compressed_translation.h
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core_string_names.cpp
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core_string_names.h
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dictionary.cpp
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
dictionary.h
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
dvector.cpp
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dvector.h
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Added slicing operation to DVector via DVector.subarray(int start,int end) method.
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2016-07-23 12:52:41 -07:00 |
error_list.h
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error_macros.cpp
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error_macros.h
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
event_queue.cpp
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Fix style bug in event queue
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2016-06-28 08:00:33 +02:00 |
event_queue.h
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func_ref.cpp
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
func_ref.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
global_constants.cpp
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-All variables from script are visible through get_property_list(), not just those with export()
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2016-06-11 18:34:49 -03:00 |
global_constants.h
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globals.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
globals.h
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Several all around fixes to visual scripting (in the process of creating demos)
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2016-08-28 20:59:01 -03:00 |
hash_map.h
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hashfuncs.h
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hq2x.cpp
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Fixed HQ2x compiler warnings
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2016-07-05 16:52:31 +02:00 |
hq2x.h
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Finalized DynamicFont implementation
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2016-05-29 11:37:52 -03:00 |
image_quantize.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
image.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
image.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
input_map.cpp
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Fix input action pressed state not changing for quick joystick movements.
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2016-09-15 19:30:35 +02:00 |
input_map.h
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Fix input action pressed state not changing for quick joystick movements.
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2016-09-15 19:30:35 +02:00 |
int_types.h
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list.h
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make_binders.py
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
map.h
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message_queue.cpp
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fix bug in reporting of message queue size
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2016-06-27 19:07:58 -03:00 |
message_queue.h
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method_bind.cpp
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
method_bind.h
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
method_ptrcall.h
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Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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2016-06-22 23:13:41 -03:00 |
object_type_db.cpp
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Added API version and hashing to ObjectTypeDB
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2016-09-14 19:37:37 -03:00 |
object_type_db.h
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Added API version and hashing to ObjectTypeDB
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2016-09-14 19:37:37 -03:00 |
object.cpp
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Throw error when trying to emit a non-existing signal.
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2016-09-25 19:26:01 +02:00 |
object.h
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More visual script work
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2016-08-25 17:45:20 -03:00 |
packed_data_container.cpp
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packed_data_container.h
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pair.h
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2D Shaders are working again using the new syntax, though all is buggy in general
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2016-10-10 18:31:01 -03:00 |
path_db.cpp
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-High Level protocol optimization (should be smaller)
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2016-08-22 01:19:24 -03:00 |
path_db.h
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Fixed properly not save signals that already exist in their base scenes, closes #5656
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2016-07-19 21:26:12 -03:00 |
path_remap.cpp
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Do a second stage remap, so it considers translation first, atlas second, closes #5147
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2016-06-29 10:18:46 -03:00 |
path_remap.h
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pool_allocator.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
pool_allocator.h
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print_string.cpp
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Removed lots of prints
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2016-06-18 18:01:06 -05:00 |
print_string.h
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profile_clock.cpp
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First version of Profiler
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2016-05-21 21:18:16 -03:00 |
profile_clock.h
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First version of Profiler
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2016-05-21 21:18:16 -03:00 |
ref_ptr.cpp
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ref_ptr.h
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reference.cpp
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Better support in ScriptLanguage for GC based scripts
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2016-06-21 19:36:22 -03:00 |
reference.h
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changed way to return reference
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2016-06-24 20:06:07 -03:00 |
register_core_types.cpp
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PCKPacker: moved from tools into core, fixes #4129
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2016-10-01 22:07:07 +02:00 |
register_core_types.h
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resource.cpp
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Remove some noisy debug prints
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2016-07-17 18:25:21 +02:00 |
resource.h
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Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059.
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2016-06-27 13:17:20 -03:00 |
rid.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
rid.h
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Everything returning to normal in 3D, still a long way to go
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2016-10-19 11:14:41 -03:00 |
ring_buffer.h
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safe_refcount.cpp
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safe_refcount.h
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script_debugger_local.cpp
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First version of Profiler
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2016-05-21 21:18:16 -03:00 |
script_debugger_local.h
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First version of Profiler
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2016-05-21 21:18:16 -03:00 |
script_debugger_remote.cpp
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Merge pull request #6479 from RandomShaper/improve-debug-focus
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2016-10-03 11:36:01 +02:00 |
script_debugger_remote.h
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Ability to reload scripts on running game
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2016-06-01 20:31:42 -03:00 |
script_language.cpp
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More visual script work
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2016-08-25 17:45:20 -03:00 |
script_language.h
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Do ctrl-click on any code identifier to go to definiton or help page.
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2016-09-12 10:53:31 -03:00 |
SCsub
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self_list.h
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set.h
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simple_type.h
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sort.h
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string_db.cpp
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-High Level protocol optimization (should be smaller)
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2016-08-22 01:19:24 -03:00 |
string_db.h
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translation.cpp
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i18n: Update list of supported locales based off glibc
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2016-09-01 23:56:59 +02:00 |
translation.h
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Modified editor strings to be translatable in the future
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2016-05-03 22:25:37 -03:00 |
typedefs.h
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Cleaner way to enable ptrcall
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2016-06-26 11:59:25 -03:00 |
ucaps.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
undo_redo.cpp
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
undo_redo.h
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Implemented UndoRedo mergeable modes
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2016-08-17 17:14:51 -03:00 |
ustring.cpp
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Merge pull request #6650 from volzhs/resource-path
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2016-10-03 12:00:22 +02:00 |
ustring.h
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Fix typo for word_wrap
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2016-09-30 03:28:05 +09:00 |
variant_call.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
variant_construct_string.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
variant_op.cpp
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fix string iterator
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2016-08-26 10:42:01 +03:00 |
variant_parser.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
variant_parser.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
variant.cpp
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Reverted printable null object, seems to cause bugs around and not sure why.
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2016-08-06 20:13:27 -03:00 |
variant.h
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Basic type constants for visual script
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2016-09-02 02:13:12 -03:00 |
vector.h
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Add 'from' argument to Array.find()
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2016-06-10 15:43:07 -03:00 |
vmap.h
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vset.h
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