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a_star.cpp
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AStar: Make get_closest_point() deterministic for equidistant points
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2020-06-09 11:04:12 +02:00 |
a_star.h
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aabb.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
aabb.h
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Update core documentation to match recent C# changes
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2020-07-21 14:44:53 -04:00 |
audio_frame.h
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basis.cpp
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
basis.h
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- Added more euler rotation orders support.
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2020-06-12 20:03:27 +02:00 |
camera_matrix.cpp
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Style: Remove unnecessary semicolons from core
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2020-05-19 15:57:56 +02:00 |
camera_matrix.h
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delaunay_2d.h
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delaunay_3d.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
disjoint_set.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
expression.cpp
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Make all String float conversion methods be 64-bit
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2020-07-27 18:38:53 -04:00 |
expression.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
face3.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
face3.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
geometry_2d.cpp
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Style: Fix copyright headers
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2020-06-25 16:33:44 +02:00 |
geometry_2d.h
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
geometry_3d.cpp
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Update core documentation to match recent C# changes
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2020-07-21 14:44:53 -04:00 |
geometry_3d.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
math_funcs.h
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GDScript: Clarified/fixed inaccuracies in the built-in function docs.
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2020-07-25 20:26:02 +02:00 |
octree.h
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
plane.cpp
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Update core documentation to match recent C# changes
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2020-07-21 14:44:53 -04:00 |
plane.h
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Update core documentation to match recent C# changes
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2020-07-21 14:44:53 -04:00 |
quat.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
quat.h
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quick_hull.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
quick_hull.h
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
random_number_generator.cpp
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random_number_generator.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
random_pcg.cpp
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random_pcg.h
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rect2.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rect2.h
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Style: Remove unnecessary semicolons from core
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2020-05-19 15:57:56 +02:00 |
SCsub
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transform_2d.cpp
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Simplify Transform2D get_rotation
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2020-06-17 01:00:42 -04:00 |
transform_2d.h
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transform.cpp
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transform.h
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triangle_mesh.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
triangle_mesh.h
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triangulate.cpp
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Style: Remove unnecessary semicolons from core
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2020-05-19 15:57:56 +02:00 |
triangulate.h
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vector2.cpp
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Style: Remove unnecessary semicolons from core
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2020-05-19 15:57:56 +02:00 |
vector2.h
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Style: Remove unnecessary semicolons from core
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2020-05-19 15:57:56 +02:00 |
vector3.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
vector3.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
vector3i.cpp
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vector3i.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |