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198d0b6bc6
Fix scene parser reading non-built-in scripts for POT generation
209 lines
8.6 KiB
C++
209 lines
8.6 KiB
C++
/**************************************************************************/
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/* packed_scene_translation_parser_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "packed_scene_translation_parser_plugin.h"
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#include "core/io/resource_loader.h"
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#include "core/object/script_language.h"
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#include "scene/gui/option_button.h"
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#include "scene/resources/packed_scene.h"
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void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
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ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
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}
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Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
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// Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
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// These properties are translated with the tr() function in the C++ code when being set or updated.
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Error err;
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Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
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if (err) {
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ERR_PRINT("Failed to load " + p_path);
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return err;
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}
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Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
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Vector<String> parsed_strings;
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Vector<Pair<NodePath, bool>> atr_owners;
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Vector<String> tabcontainer_paths;
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for (int i = 0; i < state->get_node_count(); i++) {
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String node_type = state->get_node_type(i);
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String parent_path = state->get_node_path(i, true);
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// Handle instanced scenes.
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if (node_type.is_empty()) {
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Ref<PackedScene> instance = state->get_node_instance(i);
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if (instance.is_valid()) {
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Ref<SceneState> _state = instance->get_state();
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node_type = _state->get_node_type(0);
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}
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}
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// Find the `auto_translate_mode` property.
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bool auto_translating = true;
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bool auto_translate_mode_found = false;
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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if (state->get_node_property_name(i, j) != "auto_translate_mode") {
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continue;
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}
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auto_translate_mode_found = true;
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int idx_last = atr_owners.size() - 1;
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if (idx_last > 0 && !parent_path.begins_with(atr_owners[idx_last].first)) {
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// Switch to the previous auto translation owner this was nested in, if that was the case.
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atr_owners.remove_at(idx_last);
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idx_last -= 1;
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}
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int auto_translate_mode = (int)state->get_node_property_value(i, j);
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if (auto_translate_mode == Node::AUTO_TRANSLATE_MODE_DISABLED) {
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auto_translating = false;
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}
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atr_owners.push_back(Pair(state->get_node_path(i), auto_translating));
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break;
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}
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// If `auto_translate_mode` wasn't found, that means it is set to its default value (`AUTO_TRANSLATE_MODE_INHERIT`).
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if (!auto_translate_mode_found) {
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int idx_last = atr_owners.size() - 1;
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if (idx_last > 0 && atr_owners[idx_last].first == parent_path) {
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auto_translating = atr_owners[idx_last].second;
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} else {
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atr_owners.push_back(Pair(state->get_node_path(i), true));
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}
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}
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// Parse the names of children of `TabContainer`s, as they are used for tab titles.
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if (!tabcontainer_paths.is_empty()) {
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if (!parent_path.begins_with(tabcontainer_paths[tabcontainer_paths.size() - 1])) {
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// Switch to the previous `TabContainer` this was nested in, if that was the case.
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tabcontainer_paths.remove_at(tabcontainer_paths.size() - 1);
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}
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if (auto_translating && !tabcontainer_paths.is_empty() && ClassDB::is_parent_class(node_type, "Control") &&
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parent_path == tabcontainer_paths[tabcontainer_paths.size() - 1]) {
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parsed_strings.push_back(state->get_node_name(i));
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}
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}
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if (!auto_translating) {
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continue;
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}
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if (node_type == "TabContainer") {
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tabcontainer_paths.push_back(state->get_node_path(i));
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}
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for (int j = 0; j < state->get_node_property_count(i); j++) {
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String property_name = state->get_node_property_name(i, j);
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if (!match_property(property_name, node_type)) {
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continue;
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}
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Variant property_value = state->get_node_property_value(i, j);
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if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
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// Parse built-in script.
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Ref<Script> s = Object::cast_to<Script>(property_value);
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if (!s->is_built_in()) {
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continue;
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}
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String extension = s->get_language()->get_extension();
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if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
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Vector<String> temp;
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Vector<Vector<String>> ids_context_plural;
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EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
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parsed_strings.append_array(temp);
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r_ids_ctx_plural->append_array(ids_context_plural);
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}
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} else if (node_type == "FileDialog" && property_name == "filters") {
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// Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
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Vector<String> str_values = property_value;
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for (int k = 0; k < str_values.size(); k++) {
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String desc = str_values[k].get_slice(";", 1).strip_edges();
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if (!desc.is_empty()) {
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parsed_strings.push_back(desc);
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}
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}
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} else if (property_value.get_type() == Variant::STRING) {
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String str_value = String(property_value);
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// Prevent reading text containing only spaces.
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if (!str_value.strip_edges().is_empty()) {
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parsed_strings.push_back(str_value);
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}
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}
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}
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}
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r_ids->append_array(parsed_strings);
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return OK;
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}
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bool PackedSceneEditorTranslationParserPlugin::match_property(const String &p_property_name, const String &p_node_type) {
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for (const KeyValue<String, Vector<String>> &exception : exception_list) {
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const String &exception_node_type = exception.key;
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if (ClassDB::is_parent_class(p_node_type, exception_node_type)) {
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const Vector<String> &exception_properties = exception.value;
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for (const String &exception_property : exception_properties) {
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if (p_property_name.match(exception_property)) {
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return false;
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}
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}
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}
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}
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for (const String &lookup_property : lookup_properties) {
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if (p_property_name.match(lookup_property)) {
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return true;
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}
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}
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return false;
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}
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PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
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// Scene Node's properties containing strings that will be fetched for translation.
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lookup_properties.insert("text");
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lookup_properties.insert("*_text");
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lookup_properties.insert("popup/*/text");
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lookup_properties.insert("title");
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lookup_properties.insert("filters");
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lookup_properties.insert("script");
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// Exception list (to prevent false positives).
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exception_list.insert("LineEdit", { "text" });
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exception_list.insert("TextEdit", { "text" });
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exception_list.insert("CodeEdit", { "text" });
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}
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