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89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/**************************************************************************/
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/* editor_export.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef EDITOR_EXPORT_H
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#define EDITOR_EXPORT_H
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#include "editor_export_platform.h"
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#include "editor_export_plugin.h"
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class EditorExport : public Node {
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GDCLASS(EditorExport, Node);
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Vector<Ref<EditorExportPlatform>> export_platforms;
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Vector<Ref<EditorExportPreset>> export_presets;
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Vector<Ref<EditorExportPlugin>> export_plugins;
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static inline StringName _export_presets_updated;
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static inline StringName _export_presets_runnable_updated;
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Timer *save_timer = nullptr;
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bool block_save = false;
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bool should_update_presets = false;
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static EditorExport *singleton;
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void _save();
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protected:
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friend class EditorExportPreset;
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void save_presets();
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void emit_presets_runnable_changed();
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static EditorExport *get_singleton() { return singleton; }
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void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
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int get_export_platform_count();
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Ref<EditorExportPlatform> get_export_platform(int p_idx);
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void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
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int get_export_preset_count() const;
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Ref<EditorExportPreset> get_export_preset(int p_idx);
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void remove_export_preset(int p_idx);
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void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
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void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
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Vector<Ref<EditorExportPlugin>> get_export_plugins();
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void load_config();
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void update_export_presets();
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bool poll_export_platforms();
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void connect_presets_runnable_updated(const Callable &p_target);
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EditorExport();
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~EditorExport();
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};
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#endif // EDITOR_EXPORT_H
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