godot/drivers/dummy
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
..
rasterizer_dummy.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
SCsub
texture_loader_dummy.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
texture_loader_dummy.h Improve resource load cache 2021-02-11 15:44:28 -03:00