godot/scene
Mateus Reis cab48493d8 Fix double text_changed signal when overwriting selection in LineEdit
The part of gui_input that handles unicode wasn't checking
text_changed_dirty before emitting the signal, unlike the rest of the text editing functions.

Fixes #86451
2023-12-24 14:23:01 +02:00
..
2d Add getters to navigation servers 2023-12-19 19:51:49 +01:00
3d Merge pull request #85594 from addmix/camera3d-current-bug 2023-12-19 20:33:00 +01:00
animation Merge pull request #85575 from TokageItLab/Make-unstore-library 2023-12-16 17:49:43 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix double text_changed signal when overwriting selection in LineEdit 2023-12-24 14:23:01 +02:00
main Implement project-wide node groups 2023-12-19 18:07:19 +01:00
resources Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring 2023-12-20 15:07:55 +01:00
theme Implement disabled state for Checkbox in Tree 2023-11-15 17:13:34 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h
register_scene_types.cpp Merge pull request #85000 from bruvzg/ed_ui_direction 2023-12-19 13:01:35 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub