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area_3d.cpp
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Rename the final parameter of area_shape_entered-exited local_shape.
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2021-01-09 13:34:59 +00:00 |
area_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
audio_stream_player_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
audio_stream_player_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
baked_lightmap.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
baked_lightmap.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
bone_attachment_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
bone_attachment_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
camera_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
camera_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_object_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_object_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
collision_polygon_3d.cpp
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
collision_polygon_3d.h
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
collision_shape_3d.cpp
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Fix collision shape update when changing shape properties
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2021-01-12 10:28:20 -07:00 |
collision_shape_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
cpu_particles_3d.cpp
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Merge pull request #45496 from Chaosus/fix_particles
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2021-02-03 15:50:52 +01:00 |
cpu_particles_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
decal.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
decal.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
gi_probe.cpp
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Several GI related optimizations and fixes
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2021-01-24 19:29:07 -03:00 |
gi_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
gpu_particles_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
gpu_particles_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
gpu_particles_collision_3d.cpp
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CI: Update to clang-format 11 and apply ternary operator changes
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2021-01-12 19:32:53 +01:00 |
gpu_particles_collision_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
immediate_geometry_3d.cpp
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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2021-01-09 03:47:14 -05:00 |
immediate_geometry_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
light_3d.cpp
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Simplify Volumetric Fog
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2021-02-06 15:08:21 -03:00 |
light_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
listener_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
listener_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
mesh_instance_3d.cpp
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Accomodate blend shape ranges of -1 to +1
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2021-02-09 23:09:54 +00:00 |
mesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_obstacle_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_obstacle_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_region_3d.cpp
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Modernize Thread
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2021-01-29 12:02:13 +01:00 |
navigation_region_3d.h
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Modernize Thread
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2021-01-29 12:02:13 +01:00 |
node_3d.cpp
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Merge pull request #37547 from aaronfranke/tau
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2021-02-01 20:55:25 +01:00 |
node_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
path_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
path_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
physics_body_3d.cpp
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Merge pull request #37547 from aaronfranke/tau
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2021-02-01 20:55:25 +01:00 |
physics_body_3d.h
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
physics_joint_3d.cpp
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
physics_joint_3d.h
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
position_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
ray_cast_3d.cpp
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Improve Raycast3D render debug
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2021-01-14 15:52:01 -07:00 |
ray_cast_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
reflection_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
reflection_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
remote_transform_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
remote_transform_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
skeleton_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
skeleton_ik_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
skeleton_ik_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
soft_body_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
soft_body_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
spring_arm_3d.cpp
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
spring_arm_3d.h
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
sprite_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
sprite_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
vehicle_body_3d.cpp
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
vehicle_body_3d.h
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Use real_t in physics nodes
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2021-01-29 19:59:58 -05:00 |
velocity_tracker_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
velocity_tracker_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
visibility_notifier_3d.cpp
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Cache world in VisibilityNotifier3D to avoid crash
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2021-01-27 21:02:33 +01:00 |
visibility_notifier_3d.h
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Cache world in VisibilityNotifier3D to avoid crash
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2021-01-27 21:02:33 +01:00 |
visual_instance_3d.cpp
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doc: Don't bind argument names with p_ prefix
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2021-02-04 14:45:06 +01:00 |
visual_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
voxelizer.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
voxelizer.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
world_environment.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
world_environment.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
xr_nodes.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
xr_nodes.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |