godot/doc
Fernando Cosentino ca79373d13
Added material_overlay property to MeshInstance3D
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
..
classes Added material_overlay property to MeshInstance3D 2022-01-05 11:47:51 +01:00
tools Fix make_rst.py missing escape in front of some links 2021-12-23 00:50:40 +08:00
translations Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
Doxyfile
Makefile i18n: Add --lang option to make_rst.py to write translated headings 2021-12-21 13:47:11 +01:00