2
0
mirror of https://github.com/godotengine/godot.git synced 2025-02-23 23:15:07 +08:00
Go to file
Ruslan Mustakov ca7447daf6 Improve input handling on Android
- Dispatch input immediately as it comes, instead of delaying it to the
   next step().

 - Fix text box input handling when caret is at the middle of the text.

 - Minimize queueEvent calls on Java side.
2017-10-04 16:14:29 +07:00
core Build MSVC safe_refcount in a separate compilation unit 2017-09-27 00:01:02 +02:00
doc Merge pull request from Jerome67000/docs_AudioEffects 2017-10-01 00:06:47 +07:00
drivers Slight proposed fixes to PBR. 2017-10-01 21:51:11 -03:00
editor Merge pull request from gabrielformiga/fix-draw-bones 2017-10-01 21:32:42 +02:00
main Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
misc Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
modules Merge pull request from toger5/svg_color_convert_alpha 2017-10-01 22:38:57 +02:00
platform Improve input handling on Android 2017-10-04 16:14:29 +07:00
scene Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 2017-10-01 19:08:49 -03:00
servers Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes 2017-09-29 18:56:52 -03:00
thirdparty Enable building against system zstd. 2017-09-23 23:46:47 -04:00
.appveyor.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
.clang-format
.editorconfig
.gitattributes
.gitignore Create separate debug info files by default 2017-09-16 12:00:46 +02:00
.travis.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
AUTHORS.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Donors: Change name as requested 2017-09-12 08:11:49 +02:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Fix unused variable warnings 2017-09-08 15:03:53 +02:00
README.md CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
SConstruct Indentation Error 2017-10-02 00:04:11 -05:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge