mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
117 lines
5.3 KiB
C++
117 lines
5.3 KiB
C++
/**************************************************************************/
|
|
/* skeleton_modification_2d_ccdik.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef SKELETON_MODIFICATION_2D_CCDIK_H
|
|
#define SKELETON_MODIFICATION_2D_CCDIK_H
|
|
|
|
#include "scene/2d/skeleton_2d.h"
|
|
#include "scene/resources/skeleton_modification_2d.h"
|
|
|
|
///////////////////////////////////////
|
|
// SkeletonModification2DCCDIK
|
|
///////////////////////////////////////
|
|
|
|
class SkeletonModification2DCCDIK : public SkeletonModification2D {
|
|
GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D);
|
|
|
|
private:
|
|
struct CCDIK_Joint_Data2D {
|
|
int bone_idx = -1;
|
|
NodePath bone2d_node;
|
|
ObjectID bone2d_node_cache;
|
|
bool rotate_from_joint = false;
|
|
|
|
bool enable_constraint = false;
|
|
float constraint_angle_min = 0;
|
|
float constraint_angle_max = (2.0 * Math_PI);
|
|
bool constraint_angle_invert = false;
|
|
bool constraint_in_localspace = true;
|
|
|
|
bool editor_draw_gizmo = true;
|
|
};
|
|
|
|
Vector<CCDIK_Joint_Data2D> ccdik_data_chain;
|
|
|
|
NodePath target_node;
|
|
ObjectID target_node_cache;
|
|
void update_target_cache();
|
|
|
|
NodePath tip_node;
|
|
ObjectID tip_node_cache;
|
|
void update_tip_cache();
|
|
|
|
void ccdik_joint_update_bone2d_cache(int p_joint_idx);
|
|
void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
bool _set(const StringName &p_path, const Variant &p_value);
|
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
void _execute(float p_delta) override;
|
|
void _setup_modification(SkeletonModificationStack2D *p_stack) override;
|
|
void _draw_editor_gizmo() override;
|
|
|
|
void set_target_node(const NodePath &p_target_node);
|
|
NodePath get_target_node() const;
|
|
void set_tip_node(const NodePath &p_tip_node);
|
|
NodePath get_tip_node() const;
|
|
|
|
int get_ccdik_data_chain_length();
|
|
void set_ccdik_data_chain_length(int p_new_length);
|
|
|
|
void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
|
|
NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const;
|
|
void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
|
|
int get_ccdik_joint_bone_index(int p_joint_idx) const;
|
|
|
|
void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint);
|
|
bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const;
|
|
void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint);
|
|
bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min);
|
|
float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max);
|
|
float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert);
|
|
bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const;
|
|
void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace);
|
|
bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const;
|
|
void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo);
|
|
bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const;
|
|
|
|
SkeletonModification2DCCDIK();
|
|
~SkeletonModification2DCCDIK();
|
|
};
|
|
|
|
#endif // SKELETON_MODIFICATION_2D_CCDIK_H
|