godot/modules/gdscript
Aaron Franke cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
..
doc_classes doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
editor Fix types highlighting outside of function args and var declarations, issues 22029,21638 2018-10-13 17:52:25 +01:00
config.py
gdscript_compiler.cpp Fix many errors found by PVS-Studio 2018-11-28 05:03:24 -05:00
gdscript_compiler.h Revert "Fix crash on signal/resume to dangling target" 2018-11-24 23:46:13 +01:00
gdscript_editor.cpp Fix GDScript assuming awareness of whole ClassDB 2018-10-28 03:07:35 +01:00
gdscript_function.cpp Merge pull request #23959 from RandomShaper/fix-dangling-script-fix 2018-11-26 10:13:00 +01:00
gdscript_function.h Fix crash on signal/resume to dangling target 2018-11-25 13:16:45 +01:00
gdscript_functions.cpp Add new "push_*()" functions to GDScript 2018-10-31 15:40:19 -03:00
gdscript_functions.h Add new "push_*()" functions to GDScript 2018-10-31 15:40:19 -03:00
gdscript_parser.cpp Merge pull request #23740 from ttencate/unused_argument_22139 2018-11-23 01:07:22 +01:00
gdscript_parser.h Fix various Clang 7 warnings about unused stuff 2018-10-01 17:32:12 +02:00
gdscript_tokenizer.cpp GDScriptTokenizer: Fix token_names order 2018-10-14 23:34:53 +02:00
gdscript_tokenizer.h Rename slave keyword to puppet 2018-09-15 00:06:03 +02:00
gdscript.cpp Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
gdscript.h Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
register_types.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_types.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00