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dummy
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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2024-11-14 15:52:08 -06:00 |
environment
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renderer_rd
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
storage
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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2024-11-14 15:52:08 -06:00 |
renderer_canvas_cull.cpp
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Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
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2024-11-18 09:23:51 -06:00 |
renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
renderer_scene_cull.h
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Get rid of easily removable uses of const_cast
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2024-12-01 17:50:13 -08:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device_commons.cpp
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rendering_device_commons.h
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device_driver.cpp
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rendering_device_driver.h
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Merge pull request #98910 from darksylinc/matias-id_arm32
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2024-11-10 12:12:53 -06:00 |
rendering_device_graph.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device_graph.h
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device.cpp
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Merge pull request #94368 from CrazyRoka/optimize-render-pass-uniform-set
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2024-12-02 15:49:58 +01:00 |
rendering_device.h
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_constants.h
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rendering_server_default.cpp
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rendering_server_default.h
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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2024-11-14 15:52:08 -06:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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shader_language.cpp
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shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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