godot/platform/windows
2024-11-29 14:04:18 +01:00
..
doc_classes
export
console_wrapper_windows.cpp
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
crash_handler_windows.h
detect.py
display_server_windows.cpp
display_server_windows.h
drop_target_windows.cpp
drop_target_windows.h
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h
gl_manager_windows_native.cpp
gl_manager_windows_native.h
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp
native_menu_windows.h
os_windows.cpp
os_windows.h
platform_config.h
platform_gl.h
platform_windows_builders.py
README.md
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
SCsub
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp
windows_utils.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation