godot/core/string/translation_server.compat.inc
Dan Nicholson 6f4fadf65d Expose standardize_locale add_default param publicly
Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 -07:00

42 lines
2.6 KiB
C++

/**************************************************************************/
/* translation_server.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* the following conditions: */
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/**************************************************************************/
#ifndef DISABLE_DEPRECATED
String TranslationServer::_standardize_locale_bind_compat_98972(const String &p_locale) const {
return standardize_locale(p_locale, false);
}
void TranslationServer::_bind_compatibility_methods() {
ClassDB::bind_compatibility_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::_standardize_locale_bind_compat_98972);
}
#endif // DISABLE_DEPRECATED