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8406e60522
This adds a new enum `KeyLocation` and associated property `InputEventKey.location`, which indicates the left/right location of key events which may come from one of two physical keys, eg. Shift, Ctrl. It also adds simulation of missing Shift KEYUP events for Windows. When multiple Shifts are held down at the same time, Windows natively only sends a KEYUP for the last one to be released.
352 lines
9.6 KiB
C++
352 lines
9.6 KiB
C++
/**************************************************************************/
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/* keyboard.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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#include "core/string/ustring.h"
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// Keep the values in this enum in sync with `_keycodes` in `keyboard.cpp`,
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// and the bindings in `core_constants.cpp`.
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enum class Key {
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NONE = 0,
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// Special key: The strategy here is similar to the one used by toolkits,
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// which consists in leaving the 21 bits unicode range for printable
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// characters, and use the upper 11 bits for special keys and modifiers.
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// This way everything (char/keycode) can fit nicely in one 32-bit
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// integer (the enum's underlying type is `int` by default).
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SPECIAL = (1 << 22),
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/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
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ESCAPE = SPECIAL | 0x01,
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TAB = SPECIAL | 0x02,
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BACKTAB = SPECIAL | 0x03,
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BACKSPACE = SPECIAL | 0x04,
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ENTER = SPECIAL | 0x05,
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KP_ENTER = SPECIAL | 0x06,
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INSERT = SPECIAL | 0x07,
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KEY_DELETE = SPECIAL | 0x08, // "DELETE" is a reserved word on Windows.
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PAUSE = SPECIAL | 0x09,
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PRINT = SPECIAL | 0x0A,
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SYSREQ = SPECIAL | 0x0B,
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CLEAR = SPECIAL | 0x0C,
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HOME = SPECIAL | 0x0D,
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END = SPECIAL | 0x0E,
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LEFT = SPECIAL | 0x0F,
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UP = SPECIAL | 0x10,
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RIGHT = SPECIAL | 0x11,
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DOWN = SPECIAL | 0x12,
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PAGEUP = SPECIAL | 0x13,
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PAGEDOWN = SPECIAL | 0x14,
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SHIFT = SPECIAL | 0x15,
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CTRL = SPECIAL | 0x16,
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META = SPECIAL | 0x17,
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#if defined(MACOS_ENABLED)
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CMD_OR_CTRL = META,
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#else
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CMD_OR_CTRL = CTRL,
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#endif
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ALT = SPECIAL | 0x18,
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CAPSLOCK = SPECIAL | 0x19,
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NUMLOCK = SPECIAL | 0x1A,
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SCROLLLOCK = SPECIAL | 0x1B,
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F1 = SPECIAL | 0x1C,
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F2 = SPECIAL | 0x1D,
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F3 = SPECIAL | 0x1E,
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F4 = SPECIAL | 0x1F,
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F5 = SPECIAL | 0x20,
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F6 = SPECIAL | 0x21,
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F7 = SPECIAL | 0x22,
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F8 = SPECIAL | 0x23,
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F9 = SPECIAL | 0x24,
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F10 = SPECIAL | 0x25,
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F11 = SPECIAL | 0x26,
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F12 = SPECIAL | 0x27,
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F13 = SPECIAL | 0x28,
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F14 = SPECIAL | 0x29,
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F15 = SPECIAL | 0x2A,
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F16 = SPECIAL | 0x2B,
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F17 = SPECIAL | 0x2C,
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F18 = SPECIAL | 0x2D,
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F19 = SPECIAL | 0x2E,
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F20 = SPECIAL | 0x2F,
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F21 = SPECIAL | 0x30,
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F22 = SPECIAL | 0x31,
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F23 = SPECIAL | 0x32,
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F24 = SPECIAL | 0x33,
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F25 = SPECIAL | 0x34,
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F26 = SPECIAL | 0x35,
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F27 = SPECIAL | 0x36,
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F28 = SPECIAL | 0x37,
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F29 = SPECIAL | 0x38,
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F30 = SPECIAL | 0x39,
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F31 = SPECIAL | 0x3A,
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F32 = SPECIAL | 0x3B,
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F33 = SPECIAL | 0x3C,
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F34 = SPECIAL | 0x3D,
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F35 = SPECIAL | 0x3E,
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KP_MULTIPLY = SPECIAL | 0x81,
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KP_DIVIDE = SPECIAL | 0x82,
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KP_SUBTRACT = SPECIAL | 0x83,
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KP_PERIOD = SPECIAL | 0x84,
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KP_ADD = SPECIAL | 0x85,
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KP_0 = SPECIAL | 0x86,
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KP_1 = SPECIAL | 0x87,
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KP_2 = SPECIAL | 0x88,
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KP_3 = SPECIAL | 0x89,
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KP_4 = SPECIAL | 0x8A,
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KP_5 = SPECIAL | 0x8B,
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KP_6 = SPECIAL | 0x8C,
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KP_7 = SPECIAL | 0x8D,
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KP_8 = SPECIAL | 0x8E,
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KP_9 = SPECIAL | 0x8F,
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MENU = SPECIAL | 0x42,
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HYPER = SPECIAL | 0x43,
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HELP = SPECIAL | 0x45,
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BACK = SPECIAL | 0x48,
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FORWARD = SPECIAL | 0x49,
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STOP = SPECIAL | 0x4A,
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REFRESH = SPECIAL | 0x4B,
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VOLUMEDOWN = SPECIAL | 0x4C,
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VOLUMEMUTE = SPECIAL | 0x4D,
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VOLUMEUP = SPECIAL | 0x4E,
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MEDIAPLAY = SPECIAL | 0x54,
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MEDIASTOP = SPECIAL | 0x55,
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MEDIAPREVIOUS = SPECIAL | 0x56,
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MEDIANEXT = SPECIAL | 0x57,
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MEDIARECORD = SPECIAL | 0x58,
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HOMEPAGE = SPECIAL | 0x59,
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FAVORITES = SPECIAL | 0x5A,
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SEARCH = SPECIAL | 0x5B,
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STANDBY = SPECIAL | 0x5C,
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OPENURL = SPECIAL | 0x5D,
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LAUNCHMAIL = SPECIAL | 0x5E,
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LAUNCHMEDIA = SPECIAL | 0x5F,
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LAUNCH0 = SPECIAL | 0x60,
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LAUNCH1 = SPECIAL | 0x61,
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LAUNCH2 = SPECIAL | 0x62,
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LAUNCH3 = SPECIAL | 0x63,
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LAUNCH4 = SPECIAL | 0x64,
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LAUNCH5 = SPECIAL | 0x65,
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LAUNCH6 = SPECIAL | 0x66,
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LAUNCH7 = SPECIAL | 0x67,
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LAUNCH8 = SPECIAL | 0x68,
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LAUNCH9 = SPECIAL | 0x69,
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LAUNCHA = SPECIAL | 0x6A,
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LAUNCHB = SPECIAL | 0x6B,
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LAUNCHC = SPECIAL | 0x6C,
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LAUNCHD = SPECIAL | 0x6D,
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LAUNCHE = SPECIAL | 0x6E,
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LAUNCHF = SPECIAL | 0x6F,
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GLOBE = SPECIAL | 0x70,
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KEYBOARD = SPECIAL | 0x71,
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JIS_EISU = SPECIAL | 0x72,
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JIS_KANA = SPECIAL | 0x73,
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UNKNOWN = SPECIAL | 0x7FFFFF,
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/* PRINTABLE LATIN 1 CODES */
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SPACE = 0x0020,
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EXCLAM = 0x0021,
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QUOTEDBL = 0x0022,
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NUMBERSIGN = 0x0023,
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DOLLAR = 0x0024,
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PERCENT = 0x0025,
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AMPERSAND = 0x0026,
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APOSTROPHE = 0x0027,
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PARENLEFT = 0x0028,
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PARENRIGHT = 0x0029,
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ASTERISK = 0x002A,
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PLUS = 0x002B,
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COMMA = 0x002C,
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MINUS = 0x002D,
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PERIOD = 0x002E,
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SLASH = 0x002F,
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KEY_0 = 0x0030,
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KEY_1 = 0x0031,
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KEY_2 = 0x0032,
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KEY_3 = 0x0033,
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KEY_4 = 0x0034,
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KEY_5 = 0x0035,
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KEY_6 = 0x0036,
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KEY_7 = 0x0037,
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KEY_8 = 0x0038,
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KEY_9 = 0x0039,
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COLON = 0x003A,
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SEMICOLON = 0x003B,
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LESS = 0x003C,
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EQUAL = 0x003D,
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GREATER = 0x003E,
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QUESTION = 0x003F,
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AT = 0x0040,
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A = 0x0041,
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B = 0x0042,
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C = 0x0043,
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D = 0x0044,
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E = 0x0045,
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F = 0x0046,
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G = 0x0047,
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H = 0x0048,
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I = 0x0049,
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J = 0x004A,
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K = 0x004B,
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L = 0x004C,
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M = 0x004D,
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N = 0x004E,
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O = 0x004F,
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P = 0x0050,
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Q = 0x0051,
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R = 0x0052,
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S = 0x0053,
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T = 0x0054,
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U = 0x0055,
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V = 0x0056,
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W = 0x0057,
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X = 0x0058,
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Y = 0x0059,
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Z = 0x005A,
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BRACKETLEFT = 0x005B,
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BACKSLASH = 0x005C,
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BRACKETRIGHT = 0x005D,
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ASCIICIRCUM = 0x005E,
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UNDERSCORE = 0x005F,
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QUOTELEFT = 0x0060,
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BRACELEFT = 0x007B,
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BAR = 0x007C,
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BRACERIGHT = 0x007D,
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ASCIITILDE = 0x007E,
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YEN = 0x00A5,
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SECTION = 0x00A7,
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};
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enum class KeyModifierMask {
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CODE_MASK = ((1 << 23) - 1), ///< Apply this mask to any keycode to remove modifiers.
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MODIFIER_MASK = (0x7F << 22), ///< Apply this mask to isolate modifiers.
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//RESERVED = (1 << 23),
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CMD_OR_CTRL = (1 << 24),
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SHIFT = (1 << 25),
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ALT = (1 << 26),
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META = (1 << 27),
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CTRL = (1 << 28),
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KPAD = (1 << 29),
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GROUP_SWITCH = (1 << 30)
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};
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enum class KeyLocation {
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UNSPECIFIED,
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LEFT,
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RIGHT
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};
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// To avoid having unnecessary operators, only define the ones that are needed.
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constexpr Key operator-(uint32_t a, Key b) {
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return (Key)(a - (uint32_t)b);
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}
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constexpr Key &operator-=(Key &a, int b) {
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a = static_cast<Key>(static_cast<int>(a) - static_cast<int>(b));
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return a;
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}
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constexpr Key operator+(Key a, int b) {
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return (Key)((int)a + (int)b);
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}
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constexpr Key operator+(Key a, Key b) {
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return (Key)((int)a + (int)b);
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}
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constexpr Key operator-(Key a, Key b) {
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return (Key)((int)a - (int)b);
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}
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constexpr Key operator&(Key a, Key b) {
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return (Key)((int)a & (int)b);
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}
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constexpr Key operator|(Key a, Key b) {
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return (Key)((int)a | (int)b);
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}
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constexpr Key &operator|=(Key &a, Key b) {
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a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b));
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return a;
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}
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constexpr Key &operator|=(Key &a, KeyModifierMask b) {
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a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b));
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return a;
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}
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constexpr Key &operator&=(Key &a, KeyModifierMask b) {
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a = static_cast<Key>(static_cast<int>(a) & static_cast<int>(b));
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return a;
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}
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constexpr Key operator|(Key a, KeyModifierMask b) {
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return (Key)((int)a | (int)b);
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}
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constexpr Key operator&(Key a, KeyModifierMask b) {
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return (Key)((int)a & (int)b);
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}
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constexpr Key operator+(KeyModifierMask a, Key b) {
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return (Key)((int)a + (int)b);
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}
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constexpr Key operator|(KeyModifierMask a, Key b) {
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return (Key)((int)a | (int)b);
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}
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constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {
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return (KeyModifierMask)((int)a + (int)b);
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}
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constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
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return (KeyModifierMask)((int)a | (int)b);
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}
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String keycode_get_string(Key p_code);
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bool keycode_has_unicode(Key p_keycode);
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Key find_keycode(const String &p_codestr);
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const char *find_keycode_name(Key p_keycode);
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int keycode_get_count();
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int keycode_get_value_by_index(int p_index);
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const char *keycode_get_name_by_index(int p_index);
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char32_t fix_unicode(char32_t p_char);
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Key fix_keycode(char32_t p_char, Key p_key);
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Key fix_key_label(char32_t p_char, Key p_key);
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#endif // KEYBOARD_H
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