godot/main
Hein-Pieter van Braam e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
..
tests updated OAHashMap to use robinhood hashing 2018-05-03 17:00:21 +02:00
app_icon.png
default_controller_mappings.h SCons: properly close files when reading controller mappings 2018-03-16 08:40:33 +01:00
gamecontrollerdb_204.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb_205.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
gamecontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
godotcontrollerdb.txt Generate controller mapping class from one or more SDL2 database files 2018-03-05 22:23:49 -08:00
input_default.cpp Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
input_default.h Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
main.cpp Merge pull request #14622 from bruvzg/non-rectangular-windows 2018-05-08 16:44:35 +02:00
main.h Add hysteresis to physics timestep count per frame 2018-04-09 22:27:29 +02:00
performance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
performance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Fix segfault on x11 2018-04-05 05:23:38 +03:00
splash_editor.png
splash.png