godot/drivers/gles3/storage
Patrick c98ab5aba3 Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
2023-08-30 15:32:18 +02:00
..
config.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
config.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
light_storage.cpp
light_storage.h
material_storage.cpp Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
material_storage.h
mesh_storage.cpp Fix memory access error for MultiMesh with GLES3 2023-08-19 16:01:21 +02:00
mesh_storage.h
particles_storage.cpp
particles_storage.h
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
SCsub
texture_storage.cpp Add custom texture create function 2023-07-26 20:46:34 +10:00
texture_storage.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
utilities.cpp
utilities.h