godot/drivers/gles3
Patrick c98ab5aba3 Add option to use world coordinates in canvas item shader
By using the render mode `world_vertex_coords` you can automatically use the vertex coordinates in world space
2023-08-30 15:32:18 +02:00
..
effects Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
environment
shaders Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
storage Add option to use world coordinates in canvas item shader 2023-08-30 15:32:18 +02:00
rasterizer_canvas_gles3.cpp fix glMapBufferRange return null when r_index + last_item_index > max_instances 2023-08-27 18:00:35 +08:00
rasterizer_canvas_gles3.h fix GLES3 changing 2d shadow atlas size is broken 2023-08-16 15:58:23 +00:00
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Merge pull request #80070 from clayjohn/GLES3-depth-prepass 2023-08-01 17:26:00 +02:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
SCsub
shader_gles3.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
shader_gles3.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00