godot/core/input
Christophe Andral c988bec4b3 Add 'Skip to next (text) occurrence' feature to text editor
Adds `ui_text_skip_selection_for_next_occurrence` action and related implementation to text editor.
This action is bound `Ctrl+Alt+D` shorcut.

Used in conjonction with `ui_add_skip_selection_for_next_occurrence`, it gives the user the ability to select many occurrences of a selection
and avoid some of them.
Used without a previous selection, the action jumps to the next occurrence of the current word under the caret.
2024-03-25 11:12:28 +01:00
..
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2024-01-30 15:14:27 +01:00
godotcontrollerdb.txt
input_builders.py SCons: Remove run_in_subprocess dependency 2024-03-11 13:20:09 -05:00
input_enums.h
input_event.cpp Expose DEVICE_ID_EMULATION constant in InputEvent 2024-03-16 19:16:40 +01:00
input_event.h Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
input_map.cpp Add 'Skip to next (text) occurrence' feature to text editor 2024-03-25 11:12:28 +01:00
input_map.h Add autocompletion for InputMap's methods 2024-03-01 16:44:26 +01:00
input.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
input.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
shortcut.cpp
shortcut.h