mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
b16c309f82
Happy new year to the wonderful Godot community!
172 lines
5.1 KiB
C++
172 lines
5.1 KiB
C++
/*************************************************************************/
|
|
/* animation_bezier_editor.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANIMATION_BEZIER_EDITOR_H
|
|
#define ANIMATION_BEZIER_EDITOR_H
|
|
|
|
#include "animation_track_editor.h"
|
|
|
|
class AnimationBezierTrackEdit : public Control {
|
|
|
|
GDCLASS(AnimationBezierTrackEdit, Control)
|
|
|
|
enum HandleMode {
|
|
HANDLE_MODE_FREE,
|
|
HANDLE_MODE_BALANCED,
|
|
HANDLE_MODE_MIRROR
|
|
};
|
|
|
|
enum {
|
|
MENU_KEY_INSERT,
|
|
MENU_KEY_DUPLICATE,
|
|
MENU_KEY_DELETE
|
|
};
|
|
|
|
HandleMode handle_mode;
|
|
OptionButton *handle_mode_option;
|
|
|
|
AnimationTimelineEdit *timeline;
|
|
UndoRedo *undo_redo;
|
|
Node *root;
|
|
Control *play_position; //separate control used to draw so updates for only position changed are much faster
|
|
float play_position_pos;
|
|
|
|
Ref<Animation> animation;
|
|
int track;
|
|
|
|
Vector<Rect2> view_rects;
|
|
|
|
Ref<Texture> bezier_icon;
|
|
Ref<Texture> bezier_handle_icon;
|
|
Ref<Texture> selected_icon;
|
|
|
|
Rect2 close_icon_rect;
|
|
|
|
Map<int, Rect2> subtracks;
|
|
|
|
float v_scroll;
|
|
float v_zoom;
|
|
|
|
PopupMenu *menu;
|
|
|
|
void _zoom_changed();
|
|
|
|
void _gui_input(const Ref<InputEvent> &p_event);
|
|
void _menu_selected(int p_index);
|
|
|
|
bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
|
|
|
|
void _play_position_draw();
|
|
|
|
Vector2 insert_at_pos;
|
|
|
|
bool moving_selection_attempt;
|
|
int select_single_attempt;
|
|
bool moving_selection;
|
|
int moving_selection_from_key;
|
|
|
|
Vector2 moving_selection_offset;
|
|
|
|
bool box_selecting_attempt;
|
|
bool box_selecting;
|
|
bool box_selecting_add;
|
|
Vector2 box_selection_from;
|
|
Vector2 box_selection_to;
|
|
|
|
int moving_handle; //0 no move -1 or +1 out
|
|
int moving_handle_key;
|
|
Vector2 moving_handle_left;
|
|
Vector2 moving_handle_right;
|
|
|
|
void _clear_selection();
|
|
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
|
|
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
|
|
|
|
Vector2 menu_insert_key;
|
|
|
|
struct AnimMoveRestore {
|
|
|
|
int track;
|
|
float time;
|
|
Variant key;
|
|
float transition;
|
|
};
|
|
|
|
AnimationTrackEditor *editor;
|
|
|
|
struct EditPoint {
|
|
Rect2 point_rect;
|
|
Rect2 in_rect;
|
|
Rect2 out_rect;
|
|
};
|
|
|
|
Vector<EditPoint> edit_points;
|
|
|
|
Set<int> selection;
|
|
|
|
bool panning_timeline;
|
|
float panning_timeline_from;
|
|
float panning_timeline_at;
|
|
|
|
void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
|
|
void _draw_track(int p_track, const Color &p_color);
|
|
|
|
float _bezier_h_to_pixel(float p_h);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
virtual String get_tooltip(const Point2 &p_pos) const;
|
|
|
|
Ref<Animation> get_animation() const;
|
|
|
|
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
|
|
virtual Size2 get_minimum_size() const;
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo);
|
|
void set_timeline(AnimationTimelineEdit *p_timeline);
|
|
void set_editor(AnimationTrackEditor *p_editor);
|
|
void set_root(Node *p_root);
|
|
|
|
void set_block_animation_update_ptr(bool *p_block_ptr);
|
|
|
|
void set_play_position(float p_pos);
|
|
void update_play_position();
|
|
|
|
void duplicate_selection();
|
|
void delete_selection();
|
|
|
|
AnimationBezierTrackEdit();
|
|
};
|
|
|
|
#endif // ANIMATION_BEZIER_EDITOR_H
|