godot/modules/mono/glue
Paul Joannon c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
..
GodotSharp Better error display in debugger panel 2023-01-27 10:01:55 +01:00
runtime_interop.cpp Better error display in debugger panel 2023-01-27 10:01:55 +01:00
runtime_interop.h