godot/servers/rendering/renderer_rd
2024-09-25 12:34:23 +02:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
forward_clustered Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
forward_mobile Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
shaders Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +02:00
spirv-reflect
storage_rd Fix hash calculation for NTSliceKey 2024-09-22 21:08:18 +08:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 2024-09-20 15:16:31 +10:00
renderer_canvas_render_rd.h 2D: Fix use-after-free in batch rendering 2024-09-14 07:50:39 +10:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
SCsub
shader_rd.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h