godot/servers/physics_3d
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
joints
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h
godot_area_pair_3d.cpp
godot_area_pair_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_body_3d.cpp
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d_bvh.cpp Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
godot_broad_phase_3d_bvh.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d_sat.cpp
godot_collision_solver_3d_sat.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_physics_server_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_shape_3d.cpp
godot_shape_3d.h
godot_soft_body_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_soft_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_space_3d.cpp Raycasts hitting from inside: return collision point in global coordinates 2022-03-20 10:31:03 +01:00
godot_space_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_step_3d.cpp
godot_step_3d.h
SCsub