godot/core/variant
Rémi Verschelde fb821b8398
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Change in PackedByteArray decode api and docs
2021-07-24 21:54:48 +02:00
..
array.cpp
array.h
binder_common.h Implement native extension system 2021-06-25 17:32:45 -03:00
callable_bind.cpp
callable_bind.h
callable.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
callable.h Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x 2021-07-01 02:54:01 -07:00
container_type_validate.h
dictionary.cpp Force String as Dictionary key instead of StringName 2021-07-01 16:03:37 -03:00
dictionary.h
method_ptrcall.h Implement native extension system 2021-06-25 17:32:45 -03:00
SCsub
type_info.h
typed_array.h
variant_call.cpp Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api 2021-07-24 21:54:48 +02:00
variant_construct.cpp
variant_construct.h
variant_internal.h
variant_op.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
variant_op.h Fix 'in' operator to check if an object member exists 2021-07-01 20:59:26 +02:00
variant_parser.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
variant_parser.h
variant_setget.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
variant_setget.h
variant_utility.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
variant.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
variant.h Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00