godot/core/debugger/remote_debugger_peer.h
2021-06-11 18:48:42 +02:00

97 lines
3.7 KiB
C++

/*************************************************************************/
/* remote_debugger_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef REMOTE_DEBUGGER_PEER_H
#define REMOTE_DEBUGGER_PEER_H
#include "core/io/stream_peer_tcp.h"
#include "core/object/ref_counted.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "core/string/ustring.h"
class RemoteDebuggerPeer : public RefCounted {
protected:
int max_queued_messages = 4096;
public:
virtual bool is_peer_connected() = 0;
virtual bool has_message() = 0;
virtual Error put_message(const Array &p_arr) = 0;
virtual Array get_message() = 0;
virtual void close() = 0;
virtual void poll() = 0;
virtual int get_max_message_size() const = 0;
virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug).
RemoteDebuggerPeer();
};
class RemoteDebuggerPeerTCP : public RemoteDebuggerPeer {
private:
Ref<StreamPeerTCP> tcp_client;
Mutex mutex;
Thread thread;
List<Array> in_queue;
List<Array> out_queue;
int out_left = 0;
int out_pos = 0;
Vector<uint8_t> out_buf;
int in_left = 0;
int in_pos = 0;
Vector<uint8_t> in_buf;
bool connected = false;
bool running = false;
static void _thread_func(void *p_ud);
void _poll();
void _write_out();
void _read_in();
public:
static RemoteDebuggerPeer *create(const String &p_uri);
Error connect_to_host(const String &p_host, uint16_t p_port);
void poll();
bool is_peer_connected();
bool has_message();
Array get_message();
Error put_message(const Array &p_arr);
int get_max_message_size() const;
void close();
RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
~RemoteDebuggerPeerTCP();
};
#endif // REMOTE_DEBUGGER_PEER_H