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71fc87e101
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
50 lines
2.7 KiB
C++
50 lines
2.7 KiB
C++
/*************************************************************************/
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/* godotsharp_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOTSHARP_EXPORT_H
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#define GODOTSHARP_EXPORT_H
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#include "core/dictionary.h"
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#include "core/error_list.h"
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#include "core/ustring.h"
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#include "../mono_gd/gd_mono_header.h"
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namespace GodotSharpExport {
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Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
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Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
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const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies);
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} // namespace GodotSharpExport
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#endif // GODOTSHARP_EXPORT_H
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