godot/modules/websocket
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
..
doc_classes Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
config.py
editor_debugger_server_websocket.cpp Protocol shadows a variable. 2021-06-30 01:25:27 -07:00
editor_debugger_server_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
emws_client.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
emws_client.h
emws_peer.cpp Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
SCsub
websocket_client.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
websocket_multiplayer_peer.h [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
wsl_client.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
wsl_client.h
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
wsl_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00