godot/scene/resources/resource_format_text.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

203 lines
8.2 KiB
C++

/*************************************************************************/
/* resource_format_text.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_FORMAT_TEXT_H
#define RESOURCE_FORMAT_TEXT_H
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/variant/variant_parser.h"
#include "scene/resources/packed_scene.h"
class ResourceLoaderText {
bool translation_remapped = false;
String local_path;
String res_path;
String error_text;
FileAccess *f = nullptr;
VariantParser::StreamFile stream;
struct ExtResource {
RES cache;
String path;
String type;
};
bool is_scene = false;
String res_type;
bool ignore_resource_parsing = false;
Map<String, ExtResource> ext_resources;
Map<String, RES> int_resources;
int resources_total = 0;
int resource_current = 0;
String resource_type;
VariantParser::Tag next_tag;
ResourceFormatLoader::CacheMode cache_mode = ResourceFormatLoader::CACHE_MODE_REUSE;
bool use_sub_threads = false;
float *progress = nullptr;
mutable int lines = 0;
ResourceUID::ID res_uid = ResourceUID::INVALID_ID;
Map<String, String> remaps;
static Error _parse_sub_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_sub_resource(p_stream, r_res, line, r_err_str); }
static Error _parse_ext_resources(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return reinterpret_cast<ResourceLoaderText *>(p_self)->_parse_ext_resource(p_stream, r_res, line, r_err_str); }
Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
// for converter
class DummyResource : public Resource {
public:
};
struct DummyReadData {
Map<RES, int> external_resources;
Map<String, RES> rev_external_resources;
Map<RES, int> resource_index_map;
Map<String, RES> resource_map;
};
static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); }
static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); }
static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
VariantParser::ResourceParser rp;
friend class ResourceFormatLoaderText;
Error error = OK;
RES resource;
Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
public:
void set_local_path(const String &p_local_path);
Ref<Resource> get_resource();
Error load();
int get_stage() const;
int get_stage_count() const;
void set_translation_remapped(bool p_remapped);
void open(FileAccess *p_f, bool p_skip_first_tag = false);
String recognize(FileAccess *p_f);
ResourceUID::ID get_uid(FileAccess *p_f);
void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map);
Error save_as_binary(FileAccess *p_f, const String &p_path);
ResourceLoaderText();
~ResourceLoaderText();
};
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
static ResourceFormatLoaderText *singleton;
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path);
ResourceFormatLoaderText() { singleton = this; }
};
class ResourceFormatSaverTextInstance {
String local_path;
Ref<PackedScene> packed_scene;
bool takeover_paths = false;
bool relative_paths = false;
bool bundle_resources = false;
bool skip_editor = false;
FileAccess *f = nullptr;
struct NonPersistentKey { //for resource properties generated on the fly
RES base;
StringName property;
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
Map<NonPersistentKey, RES> non_persistent_map;
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES, String> external_resources;
Map<RES, String> internal_resources;
struct ResourceSort {
RES resource;
String id;
bool operator<(const ResourceSort &p_right) const {
return id.naturalnocasecmp_to(p_right.id) < 0;
}
};
void _find_resources(const Variant &p_variant, bool p_main = false);
static String _write_resources(void *ud, const RES &p_resource);
String _write_resource(const RES &res);
public:
Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
};
class ResourceFormatSaverText : public ResourceFormatSaver {
public:
static ResourceFormatSaverText *singleton;
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual bool recognize(const RES &p_resource) const;
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
ResourceFormatSaverText();
};
#endif // RESOURCE_FORMAT_TEXT_H