mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
24 lines
830 B
Python
24 lines
830 B
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_gdscript = env_modules.Clone()
|
|
|
|
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
|
|
|
|
if env["tools"]:
|
|
env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
|
|
|
|
# Those two modules are required for the language server protocol
|
|
if env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]:
|
|
env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")
|
|
else:
|
|
# Using a define in the disabled case, to avoid having an extra define
|
|
# in regular builds where all modules are enabled.
|
|
env_gdscript.Append(CPPDEFINES=["GDSCRIPT_NO_LSP"])
|
|
|
|
if env["tests"]:
|
|
env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"])
|
|
env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp")
|