godot/editor/import
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
..
editor_import_collada.cpp Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_scene_importer_gltf.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
editor_scene_importer_gltf.h Fix skeleton reparenting to also work when the skeleton node is not a bone 2019-03-11 16:26:45 +01:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp Unescape translations in CSV importer 2019-03-04 21:07:58 +01:00
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Fix: Keep custom tracks option now keeps animation loop property and value track update mode. 2019-04-03 16:59:34 +02:00
resource_importer_scene.h
resource_importer_texture.cpp Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 2019-03-07 12:16:20 -03:00
resource_importer_texture.h
resource_importer_wav.cpp -Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself) 2019-04-04 16:37:58 +02:00
resource_importer_wav.h
SCsub