godot/editor/plugins/animation_library_editor.cpp
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00

690 lines
27 KiB
C++

/*************************************************************************/
/* animation_library_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_library_editor.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
void AnimationLibraryEditor::set_animation_player(Object *p_player) {
player = p_player;
}
void AnimationLibraryEditor::_add_library() {
add_library_dialog->set_title(TTR("Library Name:"));
add_library_name->set_text("");
add_library_dialog->popup_centered();
add_library_name->grab_focus();
adding_animation = false;
adding_animation_to_library = StringName();
_add_library_validate("");
}
void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
String error;
if (adding_animation) {
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(al.is_null());
if (p_name == "") {
error = TTR("Animation name can't be empty.");
} else if (String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("[")) {
error = TTR("Animation name contains invalid characters: '/', ':', ',' or '['.");
} else if (al->has_animation(p_name)) {
error = TTR("Animation with the same name already exists.");
}
} else {
if (p_name == "" && bool(player->call("has_animation_library", ""))) {
error = TTR("Enter a library name.");
} else if (String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("[")) {
error = TTR("Library name contains invalid characters: '/', ':', ',' or '['.");
} else if (bool(player->call("has_animation_library", p_name))) {
error = TTR("Library with the same name already exists.");
}
}
if (error != "") {
add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
add_library_validate->set_text(error);
add_library_dialog->get_ok_button()->set_disabled(true);
} else {
add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
if (p_name == "") {
add_library_validate->set_text(TTR("Global library will be created."));
} else {
add_library_validate->set_text(TTR("Library name is valid."));
}
add_library_dialog->get_ok_button()->set_disabled(false);
}
}
void AnimationLibraryEditor::_add_library_confirm() {
if (adding_animation) {
String anim_name = add_library_name->get_text();
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
ERR_FAIL_COND(!al.is_valid());
Ref<Animation> anim;
anim.instantiate();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} else {
String lib_name = add_library_name->get_text();
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<AnimationLibrary> al;
al.instantiate();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "add_animation_library", lib_name, al);
undo_redo->add_undo_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
}
}
void AnimationLibraryEditor::_load_library() {
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &extensions);
file_dialog->set_title(TTR("Load Animation"));
file_dialog->clear_filters();
for (const String &K : extensions) {
file_dialog->add_filter("*." + K);
}
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_dialog->set_current_file("");
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_OPEN_LIBRARY;
}
void AnimationLibraryEditor::_file_popup_selected(int p_id) {
Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
Ref<Animation> anim;
if (file_dialog_animation != StringName()) {
anim = al->get_animation(file_dialog_animation);
ERR_FAIL_COND(anim.is_null());
}
switch (p_id) {
case FILE_MENU_SAVE_LIBRARY: {
if (al->get_path().is_resource_file()) {
EditorNode::get_singleton()->save_resource(al);
break;
}
[[fallthrough]];
}
case FILE_MENU_SAVE_AS_LIBRARY: {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_title(TTR("Save Library"));
if (al->get_path().is_resource_file()) {
file_dialog->set_current_path(al->get_path());
} else {
file_dialog->set_current_file(String(file_dialog_library) + ".res");
}
file_dialog->clear_filters();
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &exts);
for (const String &K : exts) {
file_dialog->add_filter("*." + K);
}
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_SAVE_LIBRARY;
} break;
case FILE_MENU_MAKE_LIBRARY_UNIQUE: {
StringName lib_name = file_dialog_library;
Ref<AnimationLibrary> ald = al->duplicate();
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_do_method(player, "add_animation_library", lib_name, ald);
undo_redo->add_undo_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case FILE_MENU_EDIT_LIBRARY: {
EditorNode::get_singleton()->push_item(al.ptr());
} break;
case FILE_MENU_SAVE_ANIMATION: {
if (anim->get_path().is_resource_file()) {
EditorNode::get_singleton()->save_resource(anim);
break;
}
[[fallthrough]];
}
case FILE_MENU_SAVE_AS_ANIMATION: {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_title(TTR("Save Animation"));
if (anim->get_path().is_resource_file()) {
file_dialog->set_current_path(anim->get_path());
} else {
file_dialog->set_current_file(String(file_dialog_animation) + ".res");
}
file_dialog->clear_filters();
List<String> exts;
ResourceLoader::get_recognized_extensions_for_type("Animation", &exts);
for (const String &K : exts) {
file_dialog->add_filter("*." + K);
}
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_SAVE_ANIMATION;
} break;
case FILE_MENU_MAKE_ANIMATION_UNIQUE: {
StringName anim_name = file_dialog_animation;
Ref<Animation> animd = anim->duplicate();
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd);
undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case FILE_MENU_EDIT_ANIMATION: {
EditorNode::get_singleton()->push_item(anim.ptr());
} break;
}
}
void AnimationLibraryEditor::_load_file(String p_path) {
switch (file_dialog_action) {
case FILE_DIALOG_ACTION_OPEN_LIBRARY: {
Ref<AnimationLibrary> al = ResourceLoader::load(p_path);
if (al.is_null()) {
error_dialog->set_text(TTR("Invalid AnimationLibrary file."));
error_dialog->popup_centered();
return;
}
TypedArray<StringName> libs = player->call("get_animation_library_list");
for (int i = 0; i < libs.size(); i++) {
const StringName K = libs[i];
Ref<AnimationLibrary> al2 = player->call("get_animation_library", K);
if (al2 == al) {
error_dialog->set_text(TTR("This library is already added to the player."));
error_dialog->popup_centered();
return;
}
}
String name = p_path.get_file().get_basename();
int attempt = 1;
while (bool(player->call("has_animation_library", name))) {
attempt++;
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name));
undo_redo->add_do_method(player, "add_animation_library", name, al);
undo_redo->add_undo_method(player, "remove_animation_library", name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case FILE_DIALOG_ACTION_OPEN_ANIMATION: {
Ref<Animation> anim = ResourceLoader::load(p_path);
if (anim.is_null()) {
error_dialog->set_text(TTR("Invalid Animation file."));
error_dialog->popup_centered();
return;
}
Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
List<StringName> anims;
al->get_animation_list(&anims);
for (const StringName &K : anims) {
Ref<Animation> a2 = al->get_animation(K);
if (a2 == anim) {
error_dialog->set_text(TTR("This animation is already added to the library."));
error_dialog->popup_centered();
return;
}
}
String name = p_path.get_file().get_basename();
int attempt = 1;
while (al->has_animation(name)) {
attempt++;
name = p_path.get_file().get_basename() + " " + itos(attempt);
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case FILE_DIALOG_ACTION_SAVE_LIBRARY: {
Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
String prev_path = al->get_path();
EditorNode::get_singleton()->save_resource_in_path(al, p_path);
if (al->get_path() != prev_path) { // Save successful.
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library));
undo_redo->add_do_method(al.ptr(), "set_path", al->get_path());
undo_redo->add_undo_method(al.ptr(), "set_path", prev_path);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
}
} break;
case FILE_DIALOG_ACTION_SAVE_ANIMATION: {
Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
Ref<Animation> anim;
if (file_dialog_animation != StringName()) {
anim = al->get_animation(file_dialog_animation);
ERR_FAIL_COND(anim.is_null());
}
String prev_path = anim->get_path();
EditorNode::get_singleton()->save_resource_in_path(anim, p_path);
if (anim->get_path() != prev_path) { // Save successful.
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation));
undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path());
undo_redo->add_undo_method(anim.ptr(), "set_path", prev_path);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
}
} break;
}
}
void AnimationLibraryEditor::_item_renamed() {
TreeItem *ti = tree->get_edited();
String text = ti->get_text(0);
String old_text = ti->get_metadata(0);
bool restore_text = false;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) {
restore_text = true;
} else {
if (ti->get_parent() == tree->get_root()) {
// Renamed library
if (player->call("has_animation_library", text)) {
restore_text = true;
} else {
undo_redo->create_action(vformat(TTR("Rename Animation Library: %s"), text));
undo_redo->add_do_method(player, "rename_animation_library", old_text, text);
undo_redo->add_undo_method(player, "rename_animation_library", text, old_text);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
updating = true;
undo_redo->commit_action();
updating = false;
ti->set_metadata(0, text);
if (text == "") {
ti->set_suffix(0, TTR("[Global]"));
} else {
ti->set_suffix(0, "");
}
}
} else {
// Renamed anim
StringName library = ti->get_parent()->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", library);
if (al.is_valid()) {
if (al->has_animation(text)) {
restore_text = true;
} else {
undo_redo->create_action(vformat(TTR("Rename Animation: %s"), text));
undo_redo->add_do_method(al.ptr(), "rename_animation", old_text, text);
undo_redo->add_undo_method(al.ptr(), "rename_animation", text, old_text);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
updating = true;
undo_redo->commit_action();
updating = false;
ti->set_metadata(0, text);
}
} else {
restore_text = true;
}
}
}
if (restore_text) {
ti->set_text(0, old_text);
}
}
void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int p_button) {
if (p_item->get_parent() == tree->get_root()) {
// Library
StringName lib_name = p_item->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
switch (p_button) {
case LIB_BUTTON_ADD: {
add_library_dialog->set_title(TTR("Animation Name:"));
add_library_name->set_text("");
add_library_dialog->popup_centered();
add_library_name->grab_focus();
adding_animation = true;
adding_animation_to_library = p_item->get_metadata(0);
_add_library_validate("");
} break;
case LIB_BUTTON_LOAD: {
adding_animation_to_library = p_item->get_metadata(0);
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
file_dialog->clear_filters();
for (const String &K : extensions) {
file_dialog->add_filter("*." + K);
}
file_dialog->set_title(TTR("Load Animation"));
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_dialog->set_current_file("");
file_dialog->popup_centered_ratio();
file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
} break;
case LIB_BUTTON_PASTE: {
Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim.is_valid()) {
error_dialog->set_text(TTR("No animation resource in clipboard!"));
error_dialog->popup_centered();
return;
}
anim = anim->duplicate(); // Users simply dont care about referencing, so making a copy works better here.
String base_name;
if (anim->get_name() != "") {
base_name = anim->get_name();
} else {
base_name = TTR("Pasted Animation");
}
String name = base_name;
int attempt = 1;
while (al->has_animation(name)) {
attempt++;
name = base_name + " " + itos(attempt);
}
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name));
undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
undo_redo->add_undo_method(al.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
case LIB_BUTTON_FILE: {
file_popup->clear();
file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_LIBRARY);
file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_LIBRARY);
file_popup->add_separator();
file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_LIBRARY_UNIQUE);
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height);
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = StringName();
file_dialog_library = lib_name;
} break;
case LIB_BUTTON_DELETE: {
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name));
undo_redo->add_do_method(player, "remove_animation_library", lib_name);
undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
}
} else {
// Animation
StringName lib_name = p_item->get_parent()->get_metadata(0);
StringName anim_name = p_item->get_metadata(0);
Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
Ref<Animation> anim = al->get_animation(anim_name);
ERR_FAIL_COND(!anim.is_valid());
switch (p_button) {
case ANIM_BUTTON_COPY: {
if (anim->get_name() == "") {
anim->set_name(anim_name); // Keep the name around
}
EditorSettings::get_singleton()->set_resource_clipboard(anim);
} break;
case ANIM_BUTTON_FILE: {
file_popup->clear();
file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_ANIMATION);
file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_ANIMATION);
file_popup->add_separator();
file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_ANIMATION_UNIQUE);
file_popup->add_separator();
file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION);
Rect2 pos = tree->get_item_rect(p_item, 1, 0);
Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height);
file_popup->popup(Rect2(popup_pos, Size2()));
file_dialog_animation = anim_name;
file_dialog_library = lib_name;
} break;
case ANIM_BUTTON_DELETE: {
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name));
undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
undo_redo->add_do_method(this, "_update_editor", player);
undo_redo->add_undo_method(this, "_update_editor", player);
undo_redo->commit_action();
} break;
}
}
}
void AnimationLibraryEditor::update_tree() {
if (updating) {
return;
}
tree->clear();
ERR_FAIL_COND(!player);
Color ss_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
TreeItem *root = tree->create_item();
TypedArray<StringName> libs = player->call("get_animation_library_list");
for (int i = 0; i < libs.size(); i++) {
const StringName K = libs[i];
TreeItem *libitem = tree->create_item(root);
libitem->set_text(0, K);
if (K == StringName()) {
libitem->set_suffix(0, TTR("[Global]"));
} else {
libitem->set_suffix(0, "");
}
libitem->set_editable(0, true);
libitem->set_metadata(0, K);
libitem->set_icon(0, get_theme_icon("AnimationLibrary", "EditorIcons"));
libitem->add_button(0, get_theme_icon("Add", "EditorIcons"), LIB_BUTTON_ADD, false, TTR("Add Animation to Library"));
libitem->add_button(0, get_theme_icon("Load", "EditorIcons"), LIB_BUTTON_LOAD, false, TTR("Load animation from file and add to library"));
libitem->add_button(0, get_theme_icon("ActionPaste", "EditorIcons"), LIB_BUTTON_PASTE, false, TTR("Paste Animation to Library from clipboard"));
Ref<AnimationLibrary> al = player->call("get_animation_library", K);
if (al->get_path().is_resource_file()) {
libitem->set_text(1, al->get_path().get_file());
libitem->set_tooltip(1, al->get_path());
} else {
libitem->set_text(1, TTR("[built-in]"));
}
libitem->add_button(1, get_theme_icon("Save", "EditorIcons"), LIB_BUTTON_FILE, false, TTR("Save animation library to resource on disk"));
libitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), LIB_BUTTON_DELETE, false, TTR("Remove animation library"));
libitem->set_custom_bg_color(0, ss_color);
List<StringName> animations;
al->get_animation_list(&animations);
for (const StringName &L : animations) {
TreeItem *anitem = tree->create_item(libitem);
anitem->set_text(0, L);
anitem->set_editable(0, true);
anitem->set_metadata(0, L);
anitem->set_icon(0, get_theme_icon("Animation", "EditorIcons"));
anitem->add_button(0, get_theme_icon("ActionCopy", "EditorIcons"), ANIM_BUTTON_COPY, false, TTR("Copy animation to clipboard"));
Ref<Animation> anim = al->get_animation(L);
if (anim->get_path().is_resource_file()) {
anitem->set_text(1, anim->get_path().get_file());
anitem->set_tooltip(1, anim->get_path());
} else {
anitem->set_text(1, TTR("[built-in]"));
}
anitem->add_button(1, get_theme_icon("Save", "EditorIcons"), ANIM_BUTTON_FILE, false, TTR("Save animation to resource on disk"));
anitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), ANIM_BUTTON_DELETE, false, TTR("Remove animation from Library"));
}
}
}
void AnimationLibraryEditor::show_dialog() {
update_tree();
popup_centered_ratio(0.5);
}
void AnimationLibraryEditor::_update_editor(Object *p_player) {
emit_signal("update_editor", p_player);
}
void AnimationLibraryEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_editor", "player"), &AnimationLibraryEditor::_update_editor);
ADD_SIGNAL(MethodInfo("update_editor"));
}
AnimationLibraryEditor::AnimationLibraryEditor() {
set_title(TTR("Edit Animation Libraries"));
file_dialog = memnew(EditorFileDialog);
add_child(file_dialog);
file_dialog->connect("file_selected", callable_mp(this, &AnimationLibraryEditor::_load_file));
add_library_dialog = memnew(ConfirmationDialog);
VBoxContainer *dialog_vb = memnew(VBoxContainer);
add_library_name = memnew(LineEdit);
dialog_vb->add_child(add_library_name);
add_library_name->connect("text_changed", callable_mp(this, &AnimationLibraryEditor::_add_library_validate));
add_child(add_library_dialog);
add_library_validate = memnew(Label);
dialog_vb->add_child(add_library_validate);
add_library_dialog->add_child(dialog_vb);
add_library_dialog->connect("confirmed", callable_mp(this, &AnimationLibraryEditor::_add_library_confirm));
add_library_dialog->register_text_enter(add_library_name);
VBoxContainer *vb = memnew(VBoxContainer);
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_spacer(true);
Button *b = memnew(Button(TTR("Add Library")));
b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_add_library));
hb->add_child(b);
b = memnew(Button(TTR("Load Library")));
b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_load_library));
hb->add_child(b);
vb->add_child(hb);
tree = memnew(Tree);
vb->add_child(tree);
tree->set_columns(2);
tree->set_column_titles_visible(true);
tree->set_column_title(0, TTR("Resource"));
tree->set_column_title(1, TTR("Storage"));
tree->set_column_expand(0, true);
tree->set_column_custom_minimum_width(1, EDSCALE * 250);
tree->set_column_expand(1, false);
tree->set_hide_root(true);
tree->set_hide_folding(true);
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->connect("item_edited", callable_mp(this, &AnimationLibraryEditor::_item_renamed));
tree->connect("button_pressed", callable_mp(this, &AnimationLibraryEditor::_button_pressed));
file_popup = memnew(PopupMenu);
add_child(file_popup);
file_popup->connect("id_pressed", callable_mp(this, &AnimationLibraryEditor::_file_popup_selected));
add_child(vb);
error_dialog = memnew(AcceptDialog);
error_dialog->set_title(TTR("Error:"));
add_child(error_dialog);
}