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For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
69 lines
3.1 KiB
XML
69 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance3D" inherits="Node3D" version="4.0">
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<brief_description>
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Parent of all visual 3D nodes.
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</brief_description>
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<description>
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The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
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</description>
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</method>
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<method name="get_base" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
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</description>
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</method>
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<method name="get_instance" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
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</description>
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</method>
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<method name="get_layer_mask_bit" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer" type="int" />
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<description>
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Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform3D]. See also [method get_aabb].
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</description>
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</method>
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<method name="set_base">
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<return type="void" />
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<argument index="0" name="base" type="RID" />
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<description>
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Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
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</description>
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</method>
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<method name="set_layer_mask_bit">
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<return type="void" />
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<argument index="0" name="layer" type="int" />
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<argument index="1" name="enabled" type="bool" />
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<description>
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Enables a particular layer in [member layers].
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
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The render layer(s) this [VisualInstance3D] is drawn on.
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This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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