godot/core/object
2023-06-23 13:27:34 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp
class_db.h
make_virtuals.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
message_queue.cpp Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
message_queue.h Refactor CallQueue flushing for clarity 2023-06-23 13:27:34 +02:00
method_bind.cpp
method_bind.h
object_id.h
object.cpp Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
object.h Fix wrapping Object's in GDExtension that aren't exposed 2023-06-09 13:41:57 -05:00
ref_counted.cpp
ref_counted.h Attempt to standardize Object ptrcall encoding on Object ** 2023-05-25 21:46:22 -05:00
script_language_extension.cpp
script_language_extension.h Fix Ref<>.is_valid() for ScriptInstanceExtension 2023-06-20 19:45:47 +02:00
script_language.cpp sort code completions with rules 2023-05-23 05:12:34 +02:00
script_language.h Fix wrong alphabetical order in autocompletion sorting. 2023-06-16 14:04:07 +02:00
SCsub
undo_redo.cpp fixes #76473, where filling a large amount of tiles all at once crashes 2023-06-18 22:32:23 +09:00
undo_redo.h add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
worker_thread_pool.cpp Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
worker_thread_pool.h Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00