mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
ab2456b740
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
26 lines
879 B
XML
26 lines
879 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisibleOnScreenEnabler2D" inherits="VisibleOnScreenNotifier2D" version="4.0">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="enable_mode" type="int" setter="set_enable_mode" getter="get_enable_mode" enum="VisibleOnScreenEnabler2D.EnableMode" default="0">
|
|
</member>
|
|
<member name="enable_node_path" type="NodePath" setter="set_enable_node_path" getter="get_enable_node_path" default="NodePath("..")">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="ENABLE_MODE_INHERIT" value="0" enum="EnableMode">
|
|
</constant>
|
|
<constant name="ENABLE_MODE_ALWAYS" value="1" enum="EnableMode">
|
|
</constant>
|
|
<constant name="ENABLE_MODE_WHEN_PAUSED" value="2" enum="EnableMode">
|
|
</constant>
|
|
</constants>
|
|
</class>
|