godot/servers
2019-07-15 15:12:29 +01:00
..
arvr Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio Exposes capture methods to AudioServer, variable renames for consistency, 2019-07-15 15:12:29 +01:00
camera Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
physics_2d Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
visual Implemented local shader arrays 2019-07-15 15:57:39 +03:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Exposes capture methods to AudioServer, variable renames for consistency, 2019-07-15 15:12:29 +01:00
audio_server.h Exposes capture methods to AudioServer, variable renames for consistency, 2019-07-15 15:12:29 +01:00
camera_server.cpp Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
camera_server.h Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
physics_2d_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_2d_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
physics_server.cpp Properly expose PhysicsServer methods 2019-04-30 20:42:07 +09:00
physics_server.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
register_server_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_server_types.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
visual_server.h Merge pull request #29764 from Calinou/boot-splash-no-filter-option 2019-06-16 10:39:53 +02:00