godot/servers
Rémi Verschelde b4a5bbaea2
Merge pull request #38337 from RandomShaper/time_rollback
Improve shader time roll over
2020-04-30 16:25:20 +02:00
..
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera
physics_2d Assign zero to range when ConvexPolygonShape2D is empty. 2020-04-14 12:53:32 +01:00
physics_3d Correct typo mistake of profiler_add_frame_data argument in physics 3d server 2020-04-17 21:56:25 +02:00
rendering Merge pull request #38337 from RandomShaper/time_rollback 2020-04-30 16:25:20 +02:00
xr Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
audio_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
audio_server.h
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h
display_server.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
display_server.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
navigation_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_2d.h
navigation_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_server_3d.h
physics_server_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physics_server_3d.h Fix set_sleep_state in Bullet body direct state 2020-04-14 11:39:34 +02:00
register_server_types.cpp Register the DisplayServer Singleton 2020-04-21 22:04:12 +02:00
register_server_types.h
rendering_server.cpp Improve shader time roll over 2020-04-30 11:42:11 +02:00
rendering_server.h doc: Sync classref with current source 2020-04-20 11:48:00 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h
xr_server.cpp Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
xr_server.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00