godot/editor/export
2022-10-31 14:37:49 +02:00
..
editor_export_platform_pc.cpp Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
editor_export_platform_pc.h Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
editor_export_platform.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_export_platform.h [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
editor_export_plugin.cpp Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
editor_export_plugin.h Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_preset.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_preset.h [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_shared_object.h
editor_export.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_export.h
export_template_manager.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
export_template_manager.h
project_export.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
project_export.h
SCsub