godot/platform/osx/os_osx.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

219 lines
6.9 KiB
C++

/*************************************************************************/
/* os_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_OSX_H
#define OS_OSX_H
#include "os/input.h"
#include "joystick_osx.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/visual_server.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics_server.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#include "drivers/alsa/audio_driver_alsa.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "platform/osx/audio_driver_osx.h"
#include <ApplicationServices/ApplicationServices.h>
//bitch
#undef CursorShape
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OS_OSX : public OS_Unix {
public:
bool force_quit;
Rasterizer *rasterizer;
VisualServer *visual_server;
List<String> args;
MainLoop *main_loop;
unsigned int event_id;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
IP_Unix *ip_unix;
AudioDriverOSX audio_driver_osx;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
InputDefault *input;
JoystickOSX *joystick_osx;
/* objc */
CGEventSourceRef eventSource;
void process_events();
void* framework;
// pthread_key_t current;
bool mouse_grab;
Point2 mouse_pos;
uint32_t last_id;
id delegate;
id window_delegate;
id window_object;
id window_view;
id autoreleasePool;
id cursor;
id pixelFormat;
id context;
CursorShape cursor_shape;
MouseMode mouse_mode;
bool minimized;
bool maximized;
bool zoomed;
Vector<Rect2> screens;
Vector<int> screen_dpi;
Size2 window_size;
int current_screen;
Rect2 restore_rect;
float _mouse_scale(float p_scale) {
if (display_scale>1.0)
return p_scale;
else
return 1.0;
}
float display_scale;
protected:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void finalize();
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
public:
static OS_OSX* singleton;
void wm_minimized(bool p_minimized);
virtual String get_name();
virtual void alert(const String& p_alert, const String& p_title="ALERT!");
virtual void set_cursor_shape(CursorShape p_shape);
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual void warp_mouse_pos(const Point2& p_to);
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
virtual Size2 get_window_size() const;
virtual void set_icon(const Image& p_icon);
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_clipboard(const String& p_text);
virtual String get_clipboard() const;
virtual void release_rendering_thread();
virtual void make_rendering_thread();
virtual void swap_buffers();
Error shell_open(String p_uri);
void push_input(const InputEvent& p_event);
String get_locale() const;
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual String get_executable_path() const;
virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
virtual void move_window_to_foreground();
virtual int get_screen_count() const;
virtual int get_current_screen() const;
virtual void set_current_screen(int p_screen);
virtual Point2 get_screen_position(int p_screen=0) const;
virtual Size2 get_screen_size(int p_screen=0) const;
virtual int get_screen_dpi(int p_screen=0) const;
virtual Point2 get_window_position() const;
virtual void set_window_position(const Point2& p_position);
virtual void set_window_size(const Size2 p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
virtual void set_window_resizable(bool p_enabled);
virtual bool is_window_resizable() const;
virtual void set_window_minimized(bool p_enabled);
virtual bool is_window_minimized() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const;
virtual void request_attention();
virtual String get_joy_guid(int p_device) const;
void run();
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
OS_OSX();
};
#endif