godot/drivers/gles2
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
shaders style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00
rasterizer_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_instance_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rasterizer_instance_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
shader_compiler_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_compiler_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_gles2.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
shader_gles2.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00