godot/core/io/stream_peer_tcp.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

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3.1 KiB
C++

/*************************************************************************/
/* stream_peer_tcp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef STREAM_PEER_TCP_H
#define STREAM_PEER_TCP_H
#include "stream_peer.h"
#include "ip_address.h"
#include "io/ip.h"
class StreamPeerTCP : public StreamPeer {
OBJ_TYPE( StreamPeerTCP, StreamPeer );
OBJ_CATEGORY("Networking");
public:
enum Status {
STATUS_NONE,
STATUS_CONNECTING,
STATUS_CONNECTED,
STATUS_ERROR,
};
protected:
virtual Error _connect(const String& p_address, int p_port, IP_Address::AddrType p_type = IP_Address::TYPE_ANY);
static StreamPeerTCP* (*_create)();
static void _bind_methods();
public:
virtual Error connect(const IP_Address& p_host, uint16_t p_port)=0;
//read/write from streampeer
virtual bool is_connected() const=0;
virtual Status get_status() const=0;
virtual void disconnect()=0;
virtual IP_Address get_connected_host() const=0;
virtual uint16_t get_connected_port() const=0;
virtual void set_nodelay(bool p_enabled)=0;
static Ref<StreamPeerTCP> create_ref();
static StreamPeerTCP* create();
StreamPeerTCP();
~StreamPeerTCP();
};
VARIANT_ENUM_CAST( StreamPeerTCP::Status );
#endif