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-=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! |
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.. | ||
animated_sprite.cpp | ||
animated_sprite.h | ||
area_2d.cpp | ||
area_2d.h | ||
camera_2d.cpp | ||
camera_2d.h | ||
canvas_item.cpp | ||
canvas_item.h | ||
collision_object_2d.cpp | ||
collision_object_2d.h | ||
collision_polygon_2d.cpp | ||
collision_polygon_2d.h | ||
collision_shape_2d.cpp | ||
collision_shape_2d.h | ||
joints_2d.cpp | ||
joints_2d.h | ||
node_2d_singleton.cpp | ||
node_2d_singleton.h | ||
node_2d.cpp | ||
node_2d.h | ||
parallax_background.cpp | ||
parallax_background.h | ||
parallax_layer.cpp | ||
parallax_layer.h | ||
particles_2d.cpp | ||
particles_2d.h | ||
path_2d.cpp | ||
path_2d.h | ||
path_texture.cpp | ||
path_texture.h | ||
physics_body_2d.cpp | ||
physics_body_2d.h | ||
polygon_2d.cpp | ||
polygon_2d.h | ||
position_2d.cpp | ||
position_2d.h | ||
ray_cast_2d.cpp | ||
ray_cast_2d.h | ||
remote_transform_2d.cpp | ||
remote_transform_2d.h | ||
sample_player_2d.cpp | ||
sample_player_2d.h | ||
screen_button.cpp | ||
screen_button.h | ||
SCsub | ||
sound_player_2d.cpp | ||
sound_player_2d.h | ||
sprite.cpp | ||
sprite.h | ||
tile_map.cpp | ||
tile_map.h | ||
visibility_notifier_2d.cpp | ||
visibility_notifier_2d.h | ||
y_sort.cpp | ||
y_sort.h |