godot/servers/rendering/renderer_rd
Yuri Sizov c1d8b53ca0 Merge pull request #82668 from mrjustaguy/master
Improve split blending logic for Vulkan
2023-12-18 18:17:36 +01:00
..
effects Merge passes in Vulkan mobile renderer 2023-12-16 09:51:35 +11:00
environment
forward_clustered Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
forward_mobile Merge pull request #86219 from clayjohn/RD-samplers-hotfix 2023-12-16 17:50:10 +01:00
shaders Merge pull request #82668 from mrjustaguy/master 2023-12-18 18:17:36 +01:00
spirv-reflect
storage_rd Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling 2023-12-12 00:16:51 +01:00
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #85811 from clayjohn/2D-render-info 2023-12-12 10:41:06 +01:00
renderer_canvas_render_rd.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2023-12-14 11:38:46 +08:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h