godot/scene/main
Rindbee c77349ecb7 Fix calling _call_shortcut_input on a node that has been removed
Nodes may have been deleted by shortcuts. For example, when switching
scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls
will be deleted and recreated.
2022-10-27 14:05:51 +08:00
..
canvas_item.cpp Add methods to get target filter and repeat 2022-10-19 14:41:42 +02:00
canvas_item.h Add methods to get target filter and repeat 2022-10-19 14:41:42 +02:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
multiplayer_api.h
multiplayer_peer.cpp
multiplayer_peer.h
node.cpp Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
node.h Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Fix calling _call_shortcut_input on a node that has been removed 2022-10-27 14:05:51 +08:00
scene_tree.h
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
viewport.h
window.cpp Merge pull request #67232 from bruvzg/popup_edit 2022-10-12 14:45:14 +02:00
window.h Prevent Popups it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector. 2022-10-11 08:55:00 +03:00