godot/platform/windows
Ruslan Mustakov d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
..
export
context_gl_win.cpp Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
context_gl_win.h Cleanup old references to GLES2 renderer 2017-11-19 17:52:18 +01:00
crash_handler_win.cpp Implemented physics plug 2017-11-04 03:25:51 +01:00
crash_handler_win.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
ctxgl_procaddr.cpp
ctxgl_procaddr.h
detect.py SCons: make use_lto a global option and opt-in for iphone 2017-11-02 09:11:50 +01:00
godot_res.rc Rename the version's "revision" to "build" 2017-11-20 00:51:14 +01:00
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
godot.ico
joypad.cpp
joypad.h
key_mapping_win.cpp Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:41:57 +07:00
key_mapping_win.h
lang_table.h
logo.png
os_windows.cpp Return and repair file logging 2017-11-21 16:43:44 +07:00
os_windows.h Return and repair file logging 2017-11-21 16:43:44 +07:00
packet_peer_udp_winsock.cpp
packet_peer_udp_winsock.h
platform_config.h
power_windows.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_windows.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub Merge pull request #11568 from endragor/loggers 2017-10-02 23:51:26 +02:00
stream_peer_winsock.cpp
stream_peer_winsock.h
tcp_server_winsock.cpp
tcp_server_winsock.h
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00