godot/core
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
..
bind -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
helper renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
io -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
math Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
os -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
allocators.h
array.cpp
array.h
class_db.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
class_db.h Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
color_names.inc
color.cpp
color.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
command_queue_mt.cpp
command_queue_mt.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
compressed_translation.cpp Split thirdparty smaz.c out of compressed_translation.cpp 2017-04-28 21:19:24 +02:00
compressed_translation.h
core_string_names.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
core_string_names.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
dictionary.cpp
dictionary.h
dvector.cpp
dvector.h Merge pull request #8943 from RandomShaper/fix-error-handling 2017-07-05 10:55:11 +02:00
engine.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
engine.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
error_list.h
error_macros.cpp
error_macros.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
event_queue.cpp
event_queue.h
func_ref.cpp
func_ref.h
global_constants.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
global_constants.h
hash_map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
hashfuncs.h
image.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
image.h [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
input_map.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
input_map.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
int_types.h
list.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
make_binders.py
map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
message_queue.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
message_queue.h
method_bind.cpp
method_bind.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
method_ptrcall.h fixed PowerState enum cast 2017-06-01 00:16:33 +02:00
object.cpp _get return type fix 2017-07-18 21:09:46 +05:30
object.h Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
packed_data_container.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
packed_data_container.h
pair.h
path_db.cpp
path_db.h
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
project_settings.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp
reference.h fixed ptrcall cast for const Ref<T> 2017-06-20 21:38:21 +02:00
register_core_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_core_types.h
resource.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
resource.h Reworked translation system 2017-06-28 17:01:35 -03:00
rid.cpp
rid.h
ring_buffer.h RingBuffer: Adds find() method 2017-05-05 02:09:43 +02:00
safe_refcount.cpp Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
safe_refcount.h Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
script_debugger_remote.h
script_language.cpp Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
script_language.h Added a simpler/faster way to bind script languages instance wrappers to Godot 2017-07-16 12:40:23 -03:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
self_list.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
set.h
simple_type.h
sort.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
string_db.cpp
string_db.h
translation.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
translation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
typedefs.h Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
ucaps.h
undo_redo.cpp
undo_redo.h
ustring.cpp Fix crash with String copy from with NULL string parameter 2017-06-25 21:57:06 +08:00
ustring.h Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory 2017-05-12 13:02:25 +01:00
variant_call.cpp Add GZIP compression support 2017-07-13 14:41:10 -03:00
variant_construct_string.cpp
variant_op.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
variant_parser.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant_parser.h
variant.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
vector.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
version.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
vmap.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
vset.h