godot/servers/rendering/renderer_rd
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
forward_clustered Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
forward_mobile Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shaders Merge pull request #62478 from BastiaanOlij/split_effects_20220628 2022-07-22 23:44:52 +02:00
storage_rd Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_canvas_render_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_scene_render_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_render_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_scene_sky_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
renderer_scene_sky_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00