godot/servers
Rémi Verschelde 2d845ee3d1
Merge pull request #73437 from bruvzg/docs_ignore_import_v
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
2023-02-16 18:34:44 +01:00
..
audio
camera
debugger
extensions
movie_writer
navigation
physics_2d Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
physics_3d Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
rendering Merge pull request #73263 from clayjohn/render_priority 2023-02-14 11:05:28 +01:00
text
xr
audio_server.cpp
audio_server.h
camera_server.cpp
camera_server.h
display_server_headless.h
display_server.cpp
display_server.h
navigation_server_2d.cpp Fix navigation debug not toggleable in scripts 2023-02-16 11:12:48 +01:00
navigation_server_2d.h Fix navigation debug not toggleable in scripts 2023-02-16 11:12:48 +01:00
navigation_server_3d_dummy.h Fix navigation debug not toggleable in scripts 2023-02-16 11:12:48 +01:00
navigation_server_3d.cpp Fix navigation debug not toggleable in scripts 2023-02-16 11:12:48 +01:00
navigation_server_3d.h Fix navigation debug not toggleable in scripts 2023-02-16 11:12:48 +01:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp
physics_server_2d.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Fix return type for collide_shape to use PackedVector3Array 2023-02-12 23:32:13 +00:00
physics_server_3d.h Fix return type for collide_shape to use PackedVector3Array 2023-02-12 23:32:13 +00:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Exclude platform dependent rendering/textures/vram_compression/import_* default values from documentation. 2023-02-16 15:48:09 +02:00
rendering_server.h Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h