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51 lines
2.3 KiB
XML
51 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeFloatOp" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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A floating-point scalar operator to be used within the visual shader graph.
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</brief_description>
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<description>
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Applies [member operator] to two floating-point inputs: [code]a[/code] and [code]b[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeFloatOp.Operator" default="0">
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An operator to be applied to the inputs. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_ADD" value="0" enum="Operator">
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Sums two numbers using [code]a + b[/code].
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</constant>
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<constant name="OP_SUB" value="1" enum="Operator">
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Subtracts two numbers using [code]a - b[/code].
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</constant>
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<constant name="OP_MUL" value="2" enum="Operator">
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Multiplies two numbers using [code]a * b[/code].
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</constant>
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<constant name="OP_DIV" value="3" enum="Operator">
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Divides two numbers using [code]a / b[/code].
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</constant>
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<constant name="OP_MOD" value="4" enum="Operator">
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Calculates the remainder of two numbers. Translates to [code]mod(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_POW" value="5" enum="Operator">
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Raises the [code]a[/code] to the power of [code]b[/code]. Translates to [code]pow(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_MAX" value="6" enum="Operator">
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Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_MIN" value="7" enum="Operator">
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Returns the lesser of two numbers. Translates to [code]min(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ATAN2" value="8" enum="Operator">
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Returns the arc-tangent of the parameters. Translates to [code]atan(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_STEP" value="9" enum="Operator">
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Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
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</constant>
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</constants>
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</class>
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