godot/core/input
Nick H c6f28ed62b Add get_dead_zone() method to InputMap
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
..
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_builders.py
input_enums.h Move many input enums to their own file 2021-06-20 11:53:01 -04:00
input_event.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input_event.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input_map.cpp Add get_dead_zone() method to InputMap 2021-07-02 03:07:37 -04:00
input_map.h Print suggestions when requesting a nonexistent InputMap action 2021-04-18 02:38:42 +02:00
input.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
input.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
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